INK TANK
A UX/UI Design Case Study for a Tattoo Application
My role
UX/UI Designer.
Duration
5 months.
Context
This is a hypothetical project and was completed as part of a UX design programme at CareerFoundry.
Overview
Getting a tattoo is an incredibly personal experience. Tattoos represent and reflect elements of a person’s life in a visual way, from whimsical adventure to deep emotional connections. Therefore, getting a tattoo is a big decision.
Tattoos are a big market and it’s thought that 1.65 billion dollars are spent annually on them in the US alone, with 36% of 18-25-year-olds and 40% of 26-40-year-olds claiming to have at least one tattoo.
Problem
Even though many young adults have tattoos, an alarming 1-in-5 people with ‘ink’ regret some aspect of their tattoo. As a result, there was an opportunity to help users make better-informed decisions, to ensure that they get a tattoo that they love.
My task was to design a solution to help users discover inspiration for new designs; connect users with the best tattoo artists from around the world; and educate users about essential information before getting a tattoo.
Competitor Analysis
After defining the problem, I decided to conduct competitor analysis to understand the competitor landscape and spot opportunities in the market. To do this, SWOT analysis, UX analysis, marketing profile, and a competitor profile were used to uncover the competitor’s key objectives, their overall strategy, their target market, and their overall market advantage.
SWOT analysis
Outcome
As a result, the main findings from the competitor analysis suggested that INK TANK should incorporate a booking service, produce high-quality content for both newcomers and veterans, and have a plethora of stunning designs to maintain user retention rate; which in turn, should lead to a good conversion rate of users booking via the INK TANK platform.
I noticed that there was an opportunity to allow users to save designs, add them to a mood board, and then share created mood boards with artists so that they could have a better understanding of what customers are looking for in their next tattoo design. This feature could ultimately improve the online consultation process and make it more personalised, as it’s only possible for users to book a session with an artist through an app.
Surveys and Interviews
The findings from the competitor research and analysis were then used to survey 15 participants (some had tattoos, others did not, but wanted to get one someday) about their experiences in the tattoo industry. Participants were selected through my own personal social media network and were conducted online.
Afterwhich, the survey results were used to generate interview questions, which were then used as part of 3 face-to-face interviews. Again, participants were selected through my own personal network.
Key Findings
Users without tattoos would want beginner information to be available, as they expressed that they would be open to getting a tattoo, but they wouldn’t know where to start or what questions to ask.
The most common reasons why users regret a tattoo are because they made their decision too hastily and/or they didn’t spend long enough researching the artist, as they found it too difficult to find out more information.
61% of users say that they use social media, most notably Instagram to find design inspiration for their new tattoos. The reason for this is that is a lot of high-quality content available to help with inspiration.
Users would want to consult an artist to get help and advice before getting a tattoo.
Lastly, 93% of users would only go with an artist/studio if they had good reviews. Is there work of high standard? Are they hygienic? What have they previously done?
Personas and User Journey Maps
Personas
The information gathered from the interviews was then used to create 3 user personas:
Gabriel has no tattoos and wants to find out more information about the tattoo industry so that he knows what to expect when he gets his first tattoo.
Hailey has a few tattoos and wants to find inspiration for her next design.
Mathilde has many tattoos and wants to add even more to her body. She only wants work from the very best artists and therefore she needs to know who she is dealing with beforehand.
User journey map
User Journey Maps
After identifying the personas, user journey maps were used to better understand the more granular details of their goals. Each scenario was broken into small steps and the user’s thoughts and emotional experiences were documented. in the attempt to uncover useful insights that could help to determine which features would be useful for the target markets.
The features that I decided to focus on based on the research were:
Booking service and chat functionality between artists and users.
Chat functionality was specifically chosen as getting a tattoo is emotional. A user needs to fully understand who will be tattooing them and therefore an instant chat functionality provides a more personal interaction as opposed to say, inbox messaging.
A mood board so that users can save designs.
Mood boards are great for showing other people how something should be designed. It’s much easier to convey the style of image that’s inside your head via a mood board, than via just words.
Essential information for newcomers in the form of guides and articles.
I decided to opt for guides and articles for newcomers. I think this format can produce content that is detailed and informative which can then be saved by the user for easy reference at a later.
User Flows
After understanding who the users would be and what their needs were user flows were used to identify the number of screens that needed to be designed and developed for each persona to achieve their goal. In hindsight, the use of user flows was very beneficial for the project overall. I sometimes have a tendency to get lost in the details of design and therefore mapping out the flow allowed me to take a leap backwards and look at things from a birdseye view to really understand what would be useful to my personas to help them solve their problems.
User flows
Card Sorting & Sitemaps
After the user flows were finalised I moved on to creating a first draft of the sitemap to outline the app hierarchy and to ensure that all screens were designed.
To validate my sitemap I conducted an open card sorting session to ensure that my site layout was logical to users. Open card sorting was selected over closed, as I did not want to influence the opinions of the participants. Therefore, users were free to assign the cards into groups that they had created.
Results
100% of participants grouped Artists, Studios, and Discover Artists together.
80% of participants felt that there was a connection between Tattoos and Mood boards and between Tattoos and Tattoo Styles.
Participants felt as though there is a clear relationship between Articles and Videos, as 100% of participants grouped them together. Guides had a split between Articles and Videos and therefore I decided to place this in the same category.
Settings and Upload a Photo were grouped together by 100% of participants.
Settings, Profile and Upload a Photo were grouped by 80% of participants too. Therefore, I moved Upload a photo under the Profile section.
Final sitemap
Paper Sketches
Based on the results from the card sorting exercise and the updated sitemaps; low-fidelity paper sketches were produced to prototype the functions of the application. The sketches that were created detailed how the three personas (Gabriel, Hailey and Mathilde) would use the app to achieve their success criteria. I started with quick design and iteration cycles and decided to sketch with pen and paper using a 5-minute timer for each round.
I decided to stop sketching once the designs struck the balance between simplicity and efficiency. To achieve this, I decided to start with the final screen and work backwards, with the aim of getting to the homepage in as few steps as possible, without compromising usability. To do this, I made sure that each screen only gave the user the essential information they needed at any given time. I then validated the sketches with a few users to see if the screens were logical.
Initial sketches
An initial concept for how Hailey would navigate the platform to find her next tattoo design.
Screens from left to right: Homepage, Drawer menu, Top navigation for tattoo designs.
Final sketches
Wireframes
I then transferred my sketched into Adobe XD and kept the designs in greyscale, to prevent myself being distracted by the pretty cosmetic design details too early in the process.
Greyscale wireframes
Bringing the designs to life
It was time to bring all of the previous components together to form an interactive prototype. As prototypes are cheap and quick to produce it makes them an excellent way to test if the app is functioning correctly and whether or not the product is user-friendly. I decided to keep the animation to a minimum and focused purely on making sure that each button reacted how it is supposed to - taking the user from point A to point B. Below is an initial idea of how users would book a tattoo session with an artist.
Prototype of messaging an artist and booking a session
Testing the designs
Usability test plan
Before working on the final design, I created a user test plan so that I could plan a round of user testing to reveal any possible usability problems. I decided to test 6 participants - 3 to 6 participants are recommended by Jakob Nielsen when time and costs are limited - using moderated in-person testing. All participants were aged between 18 - 35 years old, with some of them having tattoos, but all of them were interested in the tattoo space. Tests were analysed using the following metrics:
To capture errors - Jakob Nielsen’s Severity Ratings
To assess satisfaction - Single Ease Question (SEQ)
To understand learnability - Success Rate %
Usability test results
After the usability sessions were concluded I gathered all of my notes and reviewed all of the footage that was captured. I made a note of all observations, positive quotes, negative quotes, and any errors that occurred. With this information in hand, I transformed my notes into digital sticky notes and formed an affinity map to help identify any patterns of behaviour. Once the sticky notes had been grouped and all important information had been captured, it was time to transfer this into a rainbow spreadsheet, to further organise the information and create visual patterns which are easier to understand.
After all of the analysis had been completed, the top 5 highest priority action items were identified and compiled into a test report. To identify which items were the highest priority I decided to look at the severity of the error, the frequency of the error and determine if the error would prevent any of my user personas from completing their main objective.
The following 5 issues were identified:
The plus icon did not indicate that users can upload their own photos.
Not obvious if a session had been booked - Poor button feedback.
Touch zone on subheadings was too small.
Participants missed the notification pop-up.
Participants did not understand why Beginner Advice was under the Articles section.
Final designs
After analysing the usability testing sessions and implementing the feedback which was received, it was now time to add the cosmetic UI details to the screens.
Personality
INK TANK should feel modern and stylish to reflect the audience and artists that will be on the platform. I've chosen sans serif fonts that are modern, yet highly legible as users need to be able to clearly read all the content that is present on the site. I felt that by using statement fonts, I would inadvertently draw the focus away from the beautiful imagery.
Colours
Black and white are predominately used to provide a sleek design and to provide a neutral canvas for the beautiful imagery to take centre stage.
Red was chosen as a primary colour for INK TANK as it is known to promote love and passion. This is something that is very important, as users will hopefully find tattoos they love and therefore the colour red should heighten that experience. Red has also been shown to be a very effective CTA colour.
Accessibility
Accessibility is extremely important in design and that’s why all colours and typography used in the design adhere to WCAG 2.1 with a minimum score of AA.
Typography
Design Feedback
Once I had finished the design, I sought out feedback from users. One of the main findings was that users wanted more information about the artist after they had booked the session.
They wanted the full address of the studio, a date and time confirmation of the booking, and the ability to add the booking to a calendar to make it easy to remember when the appointment was scheduled for.
Changes which were made based on feedback from users: 1. Adding more details about the appointment (date and address); 2. Adding a CTA to allow users to add bookings to their calendar.
Bringing it all together
Below are three videos addressing how the personas would use INK TANK to achieve their goals.
Retrospective
What Changes Would I Make?
I think that the guides section could be improved, as design-wise, it’s the weakest part of the platform. I slightly neglected this part of the project and therefore, I will continue to test more designs out so that it fits more coherently with the INK TANK design.
I would also look at incorporating an onboarding experience for new users. This could be achieved by asking new users various questions to determine what the user is after. INK TANK could then match recommend artists, articles, and videos to the user under a “For You” tab.
I would explore incorporating AR technology so that users can view tattoo designs on their own skin and it would allow INK TANK to compete more with InkHunter.
Also, I would love to explore the same project again, but this time from the artist’s point of view. It would be fascinating to design how an artist would navigate the platform. What would they see? what would their onboarding experience be like? and explore the reasons why an artist would manage their appointments in INK TANK, as opposed to their traditional methods.
What Did I Learn?
I’ve learnt that it’s extremely valuable to spend time conducting thorough research and analysis, as this provides a foundation to the overall project and makes sure that the project is solving a genuine problem.
I have also learnt that it is beneficial to get the MVP finished and then receive feedback so that I know which areas I should be focusing on. Therefore, for my next project, I will set a deadline to complete the first draft of the design by and then I will then use the feedback that is received to refine the design.
Ideas for further exploration
Events Category
One of the main concerns for a tattoo app is that users will only use the app when they are looking for a tattoo. Once users have achieved this goal, they may not use the app for a while. One way to help solve this is could be to include an events category. This feature would let users know where and when the latest tattoo conventions will be held. The platform could also be used to sell expo tickets and a small commission could be charged to the event organisers when tickets are sold. This would provide an excellent revenue stream and give users another reason to keep using the app. This feature could be tested by seeing how many users are viewing events, how many are indicating that they will be attending an event and the number of tickets sold.
Videos
Another way to encourage users to keep using the app, is to flesh out the videos section and provide unique, cutting-edge content to keep users entertained. If the content is excellent, this should make more people want to get a tattoo and therefore this may lead to an increased number of bookings through the platform.
Thanks for reading! ✌🏽
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